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Data
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Meshes
Generation
  - Points
  - Edges
  - Meshes
Viewers
Modelisation
Reconstruction

Treatments
Denoising
Holes filling
Simplification
Subdivision
Compression
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Clipper
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Analysis
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Segmentation
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Vectorization
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  - Stylised Lighting
  - Silhouettes and edges
  - Pen & ink, hatching,...
  - Volume illustration
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Simplification



Survey of Polygonal Surface Simplification Algorithms
M. Garland, P. Heckbert
In SIGGRAPH 97 Course Notes: Multiresolution Surface Modeling
  • Height fields and parametric surfaces
    • Triangulation
    • Regular grid methods
    • Hierarchical subdivision methods
    • Feature methods
    • Refinement methods
    • Decimation methods
    • Optimal methods
  • Manifold surfaces
    • Refinement methods
    • Decimation methods
  • Non-manifold surfaces

Progressive mesh


Progressive meshes
International Conference on Computer Graphics and Interactive Techniques, pp 99--108, 1996
Hugues Hoppe



Level of detail


Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
J.C. Xia, J. El-Sana, A. Varshney
IEEE Transactions on Visualization and Computer Graphics, Volume: 3 Issue: 2 pp. 171-183, 1997
Adaptive_Real-Time_Level-of-Detail-Based_Rendering_for_Polygonal_Models



FastMesh: Efficient View-dependent Meshing
Renato Pajarola
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, p. 22, 2001
ist.psu


Huge models


A Multiresolution Representation for Massive Meshes
Eric Shaffer, Michael Garland
IEEE Transactions on Visualization and Computer Graphics, Volume 11, Issue 2, pp. 139-148, 2005
homepage


Rendering of large 3D models for online entertainment
Zhi Zheng, Tony K. Y. Chan, Edmond C. Prakash
ACM International Conference Proceeding Series; Vol. 223, pp. 163--170, 2006



Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms
Enrico Gobbetti, Fabio Marton
ACM Transactions on Graphics (TOG), pp. 878--885, 2005



Out-of-Core Compression for Gigantic Polygon Meshes
Martin Isenburg, Stefan Gumhold
International Conference on Computer Graphics and Interactive Techniques, pp. 935--942, 2003



External Memory Management and Simplification of Huge Meshes
P.Cignoni, C.Rocchini, C.Montani, R.Scopigno
IEEE Trans. on Visualization and Comp. Graph. , 2002
homepage


Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models
ACM Transactions on Graphics (TOG), Volume 23, Issue 3, pp. 796--803, 2004
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno
ist.psu





homepage

View-dependent simplification

Introduction
Papers

Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing
Renato Pajarola, Christopher DeCoro
IEEE Transactions on Visualization and Computer Graphics, Volume 10, Issue 3, pp. 353-368, 2004



XFastMesh: fast view-dependent meshing from external memory
Christopher DeCoro, Renato Pajarola
Proceedings of the conference on Visualization '02, pp. 363-370


Libraries
  • VDSlib : A View-Dependent Simplification and Rendering Package
  • GLOD : Geometric Level of Detail for OpenGL

Softwares


References


Programming
3D mesh libraries
Graphics libraries
Data structures
Partitioning
Quaternion
Pluecker
Triangulation

References
Library
Publications
Bookmark

News
OpenGL
Devmaster
Geeks3D
Web3d
oZone[3D].Net
3dvf

Mondes persistants
gamekult
jeuxvideo.fr
NoFrag
TDT 3D


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