CGTools

 
Hardware
Mouses
Glasses
Data gloves
Head mounted displays
Acquisition
Printing

Data
Formats
  - 3D
  - Image
  - Vector
Meshes
Generation
  - Points
  - Edges
  - Meshes
Viewers
Modelisation
Reconstruction

Treatments
Denoising
Holes filling
Simplification
Subdivision
Compression
Convex hull
Clipper
Geometric texturing

Analysis
Differential Geometry
Geodesics
Segmentation
Normalization
Shape descriptors
Vectorization
Visibility
NPR
  - Stylised Lighting
  - Silhouettes and edges
  - Pen & ink, hatching,...
  - Volume illustration
Cutaways
Matching
Symmetry

Reconstruction


Software packages

Tools developed by the Stanford Computer Graphics Laboratory

A tutorial by Hui Song can be found here


3D Scanning Tools

Tools developed by the Visual Computing Lab

Examples of realizations

3DReshaper


Surface reconstruction software

Developed by H. Hoppe.


Reconstruction Service

Tool developed by the Prisme Research Group at INRIA and available on a website.

It is based on the following article:

"A Greedy Delaunay Based Surface Reconstruction Algorithm"
D. Cohen-Steiner, F. Da
Rapport de recherche de l'INRIA- Sophia Antipolis.


ritools

ritools is based on the following article:

"Efficient Reconstruction and Texture Mapping of Indoor Scenes"
R. Wang, D. Luebke
International Conference on 3D Imaging and Modeling 2003 (3DIM).


SLIM 3D

SLIM 3D commercialized by 3D shape GmbH


Metris


RapidForm XOS

RapidForm XOS/Scan commercialized by RapidForm


PolyWorks

PolyWorks commercialized by InnovMetric


Geomegic Studio

Geomegic Studio commercialized by Geomagic


QT Sculptor

QT Sculptor commercialized by Polygon Technology GmbH


Misc:


Papers


Parameterization-free projection for geometry reconstruction
Y. Lipman, D. Cohen-Or, D. Levin, H. Tal-Ezer
ACM Transactions on Graphics (TOG), Volume 26, Issue 3, July 2007
project's page


A Robust Implementation For Three-Dimensional Delaunay
Ernst P. Mücke
International Journal of Computational Geometry & Applications, pp. 70--73, 1995
ist.psu


A greedy Delaunay-based surface reconstruction algorithm
David Cohen-Steiner, Frank Da
The Visual Computer: International Journal of Computer Graphics, Volume 20, Issue 1, 2004



Surface reconstruction from unorganized points
Hugues Hoppe, Tony DeRose, Tom Duchamp, John McDonald, Werner Stuetzle
Proceedings of the 19th annual conference on Computer graphics and interactive techniques, pp. 71--78, 1992



Implementing Watson's algorithm in three dimensions
D. A. Field
Proceedings of the second annual symposium on Computational geometry, pp. 246 - 259, 1986



Surface Reconstruction by Voronoi Filtering
Nina Amenta, Marshall Bern
Proceedings of the fourteenth annual symposium on Computational geometry, pp. 39 - 48, 1998
ist.psu


Voronoi-based Variational Reconstruction of Unoriented Point Sets
Pierre Alliez, David Cohen-Steiner, Yiying Tong, Mathieu Desbrun
Symposium on Geometry Processing, pp. 39-48, 2007

Programming
3D mesh libraries
Graphics libraries
Data structures
Partitioning
Quaternion
Pluecker
Triangulation

References
Library
Publications
Bookmark

News
OpenGL
Devmaster
Geeks3D
Web3d
oZone[3D].Net
3dvf

Mondes persistants
gamekult
jeuxvideo.fr
NoFrag
TDT 3D


Copyright CGTools 2008