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Non-Photorealistic Rendering : pen and ink, hatching and engravings


3 - Pen-and-ink, hatching and engravings

3.1 - Textures


Interactive pen-and-ink illustration
Michael P. Salisbury, Sean E. Anderson, Ronen Barzel, David H. Salesin
Proceedings of the 21st annual conference on Computer graphics and interactive techniques, p. 101-108, 1994
homepage
Boxes and Bowls Canada Goose Sean Connery



Computer-generated pen-and-ink illustration
Georges Winkenbach, David H. Salesin
Proceedings of the 21st annual conference on Computer graphics and interactive techniques, p. 91-100, 1994
ist.psu


Real-Time Hatching
Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein
Proceedings of the 28th annual conference on Computer graphics and interactive techniques, p. 579-584, 2001
homepage developer.nvidia ist.psu



Fine Tone Control in Hardware Hatching
Matthew Webb, Emil Praun, Adam Finkelstein, Hughes Hoppe
NPAR 2002: Second International Symposium on Non Photorealistic Rendering, p. 53-58, 2002
homepage


Stylized Rendering Techniques For Scalable Real-Time 3D Animation
Adam Lake, Carl Marshall, Mark Harris, Marc Blackstein
Proceedings of the 1st international symposium on Non-photorealistic animation and rendering, p. 13-20, 2000
ist.psu


Real-Time Halftoning: A Primitive For Non-Photorealistic Shading
Bert Freudenberg, Maic Masuch, Thomas Strothotte
Proceedings of the 13th Eurographics workshop on Rendering, p. 227-232, 2002
ist.psu

3.2 - Direction fields


Computer Generated Copper Plates
Wolfgang L. Leister
Computer Graphics Forum, 13(1):69--77, 1994
homepage ist.psu


Line Direction Matters: An Argument For The Use Of Principal Directions In 3D Line Drawings
Ahna Girshick, Victoria Interrante, Steven Haker, Todd Lemoine
First International Symposium on Non Photorealistic Animation and Rendering (NPAR), 2000
ist.psu


Illustrating Surface Shape in Volume Data via Principal Direction-Driven 3D Line Integral Convolution
Victoria Interrante
Proceedings of the 24th annual conference on Computer graphics and interactive techniques, p. 109-116, 1997
ist.psu


Illustrating Smooth Surfaces
Aaron Hertzmann, Denis Zorin


Line-Art Rendering of 3D-Models
Christian Rössl, Leif Kobbelt
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, p. 87, 2000
ist.psu


High Quality Hatching
Johannes Zander, Tobias Isenberg, Stefan Schlechtweg, Thomas Strothotte
Computer Graphics Forum, Volume 23, Number 3 , pp. 421-430(10), 2004



Line Art Illustrations of Parametric and Implicit Forms
Gershon Elber
IEEE Transactions on Visualization and Computer Graphics, Volume 4, Issue 1, 1998



Rendering parametric surfaces in pen and ink
Georges Winkenbach, David H. Salesin
Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, p. 469-476, 1996
ist.psu


Orientable textures for image-based pen-and-ink illustration
Michael P. Salisbury, Michael T. Wong, John F. Hughes, David H. Salesin
Proceedings of the 24th annual conference on Computer graphics and interactive techniques, p. 401-406, 1997
homepage ist.psu


Digital Facial Engraving
V. Ostromoukhov
Proc. SIGGRAPH 99, in Computer Graphics Proceedings, Annual Conference Series, p. 417-424, 1999
homepage


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